![]() Because of the pay scale for doctors in developed countries, a disproportionate number of developing country doctors (my parents, for example) leave their countries of origin for the West and the riches it promises. Sat 8th Aug I think the problem is that this is true of doctors too.There isn't room for yet another pixel graphics JRPG with some minor twist to the concept. So the core of the problem is that too many people want that sweet, sweet indie success, but there's only room for a few winners at the top, and then some niche game. That it's the sales that are the problem, and if only more consumers were "supportive" they wouldn't have to struggle. There's countless of people who read a success story about some indie game and think "that's what I want to do", then they struggle for 10 years making games that no one will buy at full price, and eventually they start to float the idea that they've somehow been wronged. ![]() If you are third, or even forth one out, you will always be struggling financially, and it probably wasn't a wise decision to make an indie game. The harsh reality is that not enough people will pay for those lesser games, which means the developers won't make enough money to warrant the work they put in. Axiom Verge is a much better metroidvania, so they end up having to sell Xeodrifter at 90 % off, and Super Smash Bros Ultimate is way better than Brawlout. Two examples of this is Xeodrifter and Brawlout. If you make a must have game then you can sell to a tremendous amount of consumers, but if you make a cheaper and less good copy of that must have game, then you can only sell to a fraction of the people. You have to remember that the gaming industry is almost a winner takes all business. Sat 8th Aug I meant overall too many people want into the gaming industry.A main campaign length estimated at 25 hours of playtime. Over 60 original songs ranging from mellow piano and orchestra to raging synth/metal rockers and bagpipes! An achievement system, with 33 badges to earn, for players seeking extra challenge and replayability. ![]() A world brimming with secrets! Find 33 Energy Gems, 55 Heart Pieces and 111 Moonstones. Fight against over 50 different enemy types and 12 boss encounters. Fly with rocket boots! Blast with bombs! Play the flute! Over 10 different weapons & tools with which to combat enemies and solve puzzles. A narrative-driven single player adventure filled with charming characters, vibrant towns, and dangerous dungeons. Little does she know of the grand adventure before her, the evil lurking in the shadows, and the role she will play in the fight for Earth's very own existence! As the now oldest member of her little community, Gail must set out to solve this mystery and recover the villagers. Without warning, a great starship appears in the night sky and abducts all the adults. Phoenotopia: Awakening places you in the role of Gail, a simple villager living a happy life in the idyllic countryside. It's a cutesy, colourful-looking take on the genre that features plenty of the usual mechanics and traits you'd expect, but we're hopeful that it'll be able to stand out from the crowd when it does arrive on Nintendo's platform. The game's launching as a timed-exclusive on Switch in North America and will be available to buy in just over a couple of weeks' time. The Switch already has its fair share of Zelda-inspired RPGs, but the eShop will soon have another charming option for you to consider thanks to the indie release, Phoenotopia : Awakening.
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